in:Map specific balancing, Champions with map-specific balancing, Briar,
and25 more
- League of Legends champion
- Champion gameplay article
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- 2023 release
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Briar is a champion in League of Legends.[1]
Abilities[]
Crimson Curse
Innate: Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals「10 − 50 (based on level) (+ 50% bonus AD) total physical damage over the duration, increased by 2.5 − 12.5 (based on level) (+ 12.5% bonus AD) for each subsequent stack and up to a maximum of 30 − 150 (based on level) (+ 150% bonus AD).」「1 − 5 (based on level) (+ 5% bonus AD) physical damage every 0.5 seconds, increased by 0.25 − 1.25 (based on level) (+ 1.25% bonus AD) for each subsequent stack and up to a maximum of 3 − 15 (based on level) (+ 15% bonus AD) per tick.」Briar heals herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 125% of the remaining bleed damage.
Briar has no base health regeneration, but she increases healing from all sources by 0% − 40% (based on missing health) (+ 0% − 2.5% (based on missing health) per 100 bonus health).
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Details
Map-Specific Differences
Blood Frenzy's area of effect damage around the target does not apply bleed stacks.
Head Rush
Active: Briar leaps to the target unit. If the target is an enemy, she deals magic damage, applies
on-hit and on-attack effects,
stuns them for 0.85 seconds, and reduces their
armor and
magic resistance for 5 seconds.
- Magic Damage:
- 60 / 90 / 120 / 150 / 180 (+ 80% bonus AD) (+ 60% AP)
- Resistances Reduction:
- 10 / 12.5 / 15 / 17.5 / 20%
Head Rush resets Briar's basic attack timer.
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Details
Map-Specific Differences
- Head Rush can be cast on jungle plants, wards, and traps.
- It cannot be cast on structures.
- Head Rush's damage benefits from life steal.
- Head Rush is a non-following dash.
- It picks its dash destination ~100 units in front of enemy targets, 75 units in front enemy targets when already very close to them, 75 units in front of of allied targets.
- If already within 75 units of her target, she dashes to her current location, which takes 0 time but still triggers dash effects such as
Sudden Impact.
- It does not force the target's resistance values to update immediately outside of the natural stat update cycle, which means it will typically still be mitigated by the unreduced magic resistance value.
Blood Frenzy
Active: Briar dashes to the target location. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast
Snack Attack.
Blood Frenzy: Briar breaks free from her pillory, causing her to become forced to basic attack the nearest enemy. She reveals the target and gains
ghosting,
bonus attack speed and
bonus movement speed, as well as empowering her basic attacks to deal physical damage to enemies surrounding her target. This damage is affected by
critical strike modifiers.
- Bonus Attack Speed:
- 55 / 65 / 75 / 85 / 95%
- Bonus Movement Speed:
- 24 / 33 / 42 / 51 / 60%
- Physical Damage:
- 60 / 70 / 80 / 90 / 100% AD
Briar prioritizes attacking champions, then large
monsters or
minions, and then any other unit. If she casts
Head Rush on a non-champion, she will shift her target priority to large monsters or minions, then champions, and then any other unit.
Blood Frenzy causes Briar to become unable to receive movement and attack commands. The frenzy ends early if there are no longer any nearby valid targets or Chilling Scream is cast. Blood Frenzy
resets Briar's basic attack timer.
Head Rush and
Certain Death can be cast during the dash.
Snack Attack
Active: Briar empowers her next basic attack within 5 seconds during Blood Frenzy to take a bite out of the target enemy, having an
uncancelable windup, gaining
50 bonus range, dealing bonus physical damage and
healing her for 5% of her maximum health plus a percentage of the post-mitigation damage dealt.
- Bonus Physical Damage:
- 5 / 20 / 35 / 50 / 65 (+ 5% AD) (+ 9% (+ 2.5% per 100 bonus AD) of the target's missing health)
- Heal Percentage:
- 24 / 28 / 32 / 36 / 40%
Snack Attack deals 110% damage against minions and
monsters, with the damage based on the target's health ratio being capped at 400.
- Non-Champion Bonus Damage:
- 5.5 / 22 / 38.5 / 55 / 71.5 (+ 5.5% AD) (+ 9.9% (+ 2.75% per 100 bonus AD) of the target's missing health)
Snack Attack resets Briar's basic attack timer.
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Blood Frenzy Details
Snack Attack Details
- Notes
- Blood Frenzy acquires targets regardless of if they are visible or not.
- This does not apply to
stealthed targets.
- This does not apply to
- If the main attack
critically strikes, the cleave damage will do so as well.
- Briar uses
Frenzy as her resource to indicate the remaining amount of time of her Blood Frenzy, in seconds.
- The following table refers for interactions while Briar is in her frenzy:
- While in the frenzy, Briar cannot control her movement nor declare who she attacks. She will automatically acquire a nearby enemy as her attack target based on a priority system, becoming forced to basic attack the target and consequently move into her attack range of them to do so.
Disarming crowd control as well as any other lockout that would disable basic attacking will disable the forced attacks.
Forced action crowd control will cause her forced attacks to be either overridden or disabled, depending on the actions being forced by the debuff.
- While in the frenzy, Briar cannot control her movement nor declare who she attacks. She will automatically acquire a nearby enemy as her attack target based on a priority system, becoming forced to basic attack the target and consequently move into her attack range of them to do so.
Attacking | Uncontrollable | |
---|---|---|
Abilities | ![]() ![]() ![]() | |
Movement | Uncontrollable | |
Items | Usable | All items are usable |
Disabled | N/A | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by |
- Notes
- Snack Attack can only be used during
Blood Frenzy; if the frenzy ends at any point, the empowered attack will be lost immediately.
Chilling Scream
Active: Briar charges for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and
heals herself every 0.25 seconds.
- Heal Per Tick:
- 2.5 / 2.875 / 3.25 / 3.625 / 4% maximum health
- Maximum Heal:
- 10 / 11.5 / 13 / 14.5 / 16% maximum health
Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be interrupted by
crowd control.
Recast: Briar unleashes a scream in the target direction that deals magic damage to enemies hit and slows them by 80% for 0.5 seconds.
- Maximum Magic Damage:
- 80 / 115 / 150 / 185 / 220 (+ 100% bonus AD) (+ 100% AP)
- Minimum Magic Damage:
- 2 / 2.875 / 3.75 / 4.625 / 5.5 (+ 2.5% bonus AD) (+ 2.5% AP)
If Chilling Scream was charged for its full duration, enemies hit are also knocked back 575 units. If they collide with terrain, they will rebound to take
bonus magic damage and become
knocked up for 0.5 seconds and
stunned for 1.5 seconds.
- Bonus Magic Damage:
- 140 / 215 / 290 / 365 / 440 (+ 240% bonus AD) (+ 240% AP)
- Total Magic Damage:
- 220 / 330 / 440 / 550 / 660 (+ 340% bonus AD) (+ 340% AP)
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Details
- Chilling Scream increases its damage by its minimum every 0.025 seconds over the duration.
- This ability will cast from wherever the caster is at the end of the cast time.
- The following table refers for interactions while Briar is
channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled, but can still use trinkets | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() ![]() | |
Interrupted by | ![]() | |
Interrupted by |
Certain Death
Active: Briar kicks her pillory's hemolith in the target direction, briefly granting sight of its surroundings as it travels and marking the first enemy champion hit as her prey. The mark's application
disrupts the target's ongoing
channels. While the target is marked, they are
revealed.
If a target is hit, Briar cleanses herself from all
crowd control and destroys her pillory over a cast time, afterwards
dashing to them with
displacement immunity. Upon arrival, she creates an explosion around the marked target that deals magic damage to them and nearby enemies and
fears all non-marked targets for 1.5 seconds, during which they are
slowed by 35%. She then enters a state of Hematomania.
- Magic Damage:
- 150 / 250 / 350 (+ 50% bonus AD) (+ 120% AP)
Hematomania: Briar gains all effects of Blood Frenzy as well as
bonus armor and
bonus magic resistance equal to 20% AD,
life steal, and
additional bonus movement speed.
- Life Steal:
- 10 / 15 / 20%
- Additional Bonus Movement Speed:
- 10 / 20 / 30%
While in the empowered frenzy, Briar prioritizes attacking the marked target over all other units and regardless of range. If that target becomes invalid, she will shift back to her normal targeting priority until the marked target can be attacked again. Hematomania lasts until the mark is dispelled by any means, including Briar's or the target's death.
Casting Chilling Scream ends Hematomania early.
Head Rush's cast does not shift her targeting priority during Hematomania.
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Details
Map-Specific Differences
- Briar will track the target if they change locations.
- Briar lands 100 units in front of her target at the end of the dash.
- Briar will not initiate the second cast if she is being
suppressed, is under
resurrection, or is in the
Realm of Death when her target is hit by the missile in the normal realm.
- Since Certain Death cleanses herself from all crowd control when the first cast hits, she will be able to start the second cast due to removing the suppression effect.
- Briar will still dash to the target even if they die before she reaches them.
- Briar gains the displacement immunity upon starting the second cast time.
- Briar will place herself onto the ground and interrupts
displacements affecting her upon starting the second cast time.
- Hematomania's targeting priorities differ slightly from that of
Blood Frenzy's:
- She will prioritize the marked target regardless of range and over all other units as long as it can be attacked.
- If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.
- If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.
- If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.
- She will prioritize the marked target regardless of range and over all other units as long as it can be attacked.
- Starting the second cast interrupts any spells that Briar is channeling.
- The mark will expire if Hematomania's buff is dispelled.
- Casting
Blood Frenzy during Hematomania will not grant any additional bonuses nor will it override Hematomania's effects.
- Gaining Hematomania while Blood Frenzy is active will override the previous buff.
- The
disrupt is 'wrapped' into a status effect that says the target is
Silenced for 0.3 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by
immunity to silences.
- This ability will cast from wherever the caster is at the start of the cast time.
- The following table refers for interactions while Briar is in either the first or second cast time:
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | ![]() ![]() ![]() |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by | ![]() |
- The following table refers for interactions while Briar is dashing:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by |
- The following table refers for interactions while Briar is in Hematomania:
Attacking | Uncontrollable | |
---|---|---|
Abilities | ![]() ![]() ![]() | |
Movement | Uncontrollable | |
Items | Usable | All items are usable |
Disabled | N/A | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by |
General[]
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Briar (Collection).
A failed experiment by the Black Rose, Briar's uncontrollable bloodlust required a special pillory to focus her frenzied mind. After years of confinement, this living weapon broke free from her restraints and unleashed herself into the world. Now she's controlled by no one—following only her hunger for knowledge and blood—and relishes the opportunities to let loose, even if reining back the frenzy isn't easy.
Julie Nathanson
Horace 'Hozure' Hsu
Loot eligible
Trivia[]
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Gameplay radius increased to 65 units from 55.
- Selection radius increased to 120 units from 111.11109924316406.
Certain Death
- Bug Fix: No longer lasts indefinitely if the acquired target is a Vessel created by
Illaoi's
Test of Spirit.
- Bug Fix: No longer lasts indefinitely if the acquired target is a Vessel created by
- Stats
- Health growth reduced to 95 from 100.
Head Rush
- Cast range increased to 475 units from 450.
Blood Frenzy
- Bonus attack speed changed to 55 / 65 / 75 / 85 / 95% from 54 / 68 / 82 / 96 / 110%.
- Bug Fix: Now properly reveals the nearest target while the effects of nearsight.
- General
- Bug Fix: Ability icons in the HUD no longer sometimes disappear.
Head Rush
- New Effect: Can now target wards and traps.
Blood Frenzy
- Bonus attack speed reduced to 54 / 68 / 82 / 96 / 110% from 55 / 70 / 85 / 100 / 115%.
Snack Attack
- Healing reduced to 24 / 28 / 32 / 36 / 40% of damage dealt from 25 / 30 / 35 / 40 / 45%.
Certain Death
- Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
- General
- Bug Fix: No longer repeatedly cancels the windup of her basic attacks if she had a low enough attack speed value.
Head Rush
- Bug Fix: Tooltip now also mentions the magic resistance reduction in the level-up display.
Blood Frenzy
- New Effect: Now has a range indicator for the detection radius.
- Bug Fix: Dash range indicator now properly resizes to account for shorter target ranges than the maximum. (Note: its functionality is unchanged.)
Head Rush
- Bug Fix: No longer applies 2 stacks of
Crimson Curse.
- Bug Fix: No longer applies 2 stacks of
Crimson Curse
- Bleed tick interval reduced to 0.5 seconds from 1.
- Bonus healing reduced to 0% − 40% (based on missing health) from 0% − 50%.
- New Effect: Bonus healing is now increased by 0.025% per 100 bonus health.
Head Rush
- Damage type changed to magic from physical.
- New Effect: Damage now scales with 60% AP.
- New Effect: Now also reduces magic resistance by 10 / 12.5 / 15 / 17.5 / 20%.
- New Effect: Now applies on-hit and on-attacks effects and benefits from life steal.
Snack Attack
- Healing reduced to 25 / 30 / 35 / 40 / 45% of damage dealt from 35 / 41.25 / 47.5 / 53.75 / 60%.
- New Effect: Healing now scales with 5% of her maximum health.
- Removed: Bonus damage can no longer
critically strike.
- Stats
- Attack speed ratio increased to 0.669 from 0.644.
- Base armor reduced to 30 from 32.
Head Rush
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
Blood Frenzy
- Bonus attack speed reduced to 55 / 70 / 85 / 100 / 115% from 60 / 75 / 90 / 105 / 120%.
Chilling Scream
- Damage reduction reduced to 35% from 40%.
Certain Death
- Damage type changed to magic from physical.
- AP ratio increased to 120% AP from 110% AP.
- Bonus AD ratio reduced to 50% bonus AD from 75%.
- Stats
- Base health reduced to 590 from 610.
Snack Attack
- Health ratio reduced to 9% of target's missing health from 10%.
- Bonus AD ratio reduced to 2.5% per 100 bonus AD from 3.5%.
Head Rush
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Armor reduction reduced to 10 / 12.5 / 15 / 17.5 / 20% from 10 / 14 / 18 / 22 / 26%.
Blood Frenzy
- Bug Fix: No longer counts as a crowd control ability for the purposes of death recap and crowd control score in the post-game statistics.
- Bug Fix: Basic attack animations no longer sometimes appear to be slower against champions.
- Bug Fix: No longer triggers the loss of control screen effect upon becoming berserk.
Snack Attack
- Bug Fix: Using it to score the killing blow against
Baron Nashor no longer causes her to then gain kill credit of all minions empowered by the
Hand of Baron.
- Bug Fix: Using it to score the killing blow against
Certain Death
- Base damage reduced to 150 / 300 / 450 from 150 / 325 / 500.
- Bonus AD ratio reduced to 75% bonus AD from 110%.
- Bug Fix: No longer causes players to disconnect from the game if her dash finishes while the target is untargetable.
- Bug Fix: Basic attacks no longer become disabled against almost any target for a period after the frenzy ended if she had
Duskblade of Draktharr.
- Bug Fix: No longer is able to attack allies during the berserk under certain conditions.
- Stats
- Attack speed growth reduced to 2% from 2.3%.
Crimson Curse
- Heal on-target death increased to 125% of remaining bleed damage from 100%.
Snack Attack
- Bonus AD ratio reduced to 3.5% per 100 bonus AD from 4%.
- General
- Recommended items and runes have been updated.
- Bug Fix: Transitions from her attack to idle animation now play correctly.
- Stats
- Attack speed growth reduced to 2.3% from 2.5%.
Crimson Curse
- Bug Fix:
Spell shield now also blocks applications of bleed stacks from blocked spells when the first stack was already applied.
- Bug Fix:
Head Rush
- New Effect: Now properly tagged as an attack reset for interactions like
Hail of Blades.
- Bug Fix: Targeting an enemy over terrain now consistently causes her to dash to their location on the other side, rather than landing in front of the wall if the target was not far enough away from the wall on the other side.
- New Effect: Now properly tagged as an attack reset for interactions like
Blood Frenzy
- New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
- Tooltip now clarifies that casting it does not remove or replace the empowered Blood Frenzy granted by
Certain Death.
- Bug Fix: Dash no longer cancels existing movement commands.
Snack Attack
- Healing changed to 36 / 42 / 48 / 54 / 60% from 35 / 42.5 / 50 / 57.5 / 65%.
- Non-champion damage reduced to 110% from 120%.
- Monster health ratio damage cap reduced to 400 from 500.
- Bug Fix: Percent health damage is no longer affected by critical strike modifiers.
- New Effect: Now has a brief cooldown after gaining
Blood Frenzy.
Chilling Scream
- Bug Fix: Now makes displaced enemies collide with player-generated terrain more consistently.
- Undocumented/Bug Fix: No longer renders enemies
airborne for 1 second after the displacement ends.
Certain Death
- New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
- New Effect: Pinging the ability now tells teammates which enemies are within its cast range.
- Bug Fix: Berserk is now properly canceled if the the target dies during the cast time of the second cast.
- Bug Fix: No longer creates the explosion around the target if the dash is interrupted by the
Dash summoner spell.
- Bug Fix: Now behaves properly when interacting with
Tahm Kench's
Devour and
Kalista's
Fate's Call.
- Bug Fix: True sight debuff now properly expires if she enters a
resurrection state during the berserk effect.
- Bug Fix: VFX now properly plays even if cast at maximum range.
- Bug Fix:
Yuumi is now properly revealed by the true sight debuff even while she is untargetable from
You and Me!.
- Bug Fix: No longer fails to enter the berserk state with
Blood Frenzy upon reaching the target and consequently create two explosions under certain conditions.
Street Demons Briar
Chilling Scream
- Bug Fix: SFX for the ability now plays correctly.
- V13.18 - September 14th Hotfix
- Stats
- Base health increased to 610 from 590.
Chilling Scream
- Damage reduction increased to 40% from 35%.
- Cooldown reduced to 16 seconds from 18.
- V13.18 - Added
Crimson Curse - Innate
- Innate: Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals「10 − 50 (based on level) (+ 50% bonus AD) total physical damage over the duration, up to a maximum of 30 − 150 (based on level) (+ 150% bonus AD).」「2 − 10 (based on level) (+ 10% bonus AD) physical damage per second, up to a maximum of 6 − 30 (based on level) (+ 30% bonus AD) per tick.」Briar
heals herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 100% of the remaining bleed damage.
- Briar has no
base health regeneration, but she increases healing from all sources by 0% − 50% (based on missing health).
- Innate: Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals「10 − 50 (based on level) (+ 50% bonus AD) total physical damage over the duration, up to a maximum of 30 − 150 (based on level) (+ 150% bonus AD).」「2 − 10 (based on level) (+ 10% bonus AD) physical damage per second, up to a maximum of 6 − 30 (based on level) (+ 30% bonus AD) per tick.」Briar
Head Rush - Q
- Active: Briar
leaps to the target unit. If the target is an enemy, she deals 60 / 100 / 140 / 180 / 220 (+ 80% bonus AD) physical damage,
stuns them for 0.85 seconds, and inflicts them with 10 / 14 / 18 / 22 / 26%
armor reduction for 5 seconds.
- Cost: 6% current health.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- Cast Time: None, Target Range:
450.
- Active: Briar
Blood Frenzy - W
- Active: Briar
dashes to the target location. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast
Snack Attack.
- Blood Frenzy: Briar breaks free from her pillory, turning
berserk against the nearest enemy. She
reveals the target and gains
ghosting, 60 / 75 / 90 / 105 / 120%
bonus attack speed and 24 / 33 / 42 / 51 / 60%
bonus movement speed, as well as empowering her basic attacks to deal 60 / 70 / 80 / 90 / 100% AD physical damage to enemies surrounding her target. This damage is affected by
critical strike modifiers.
- Briar prioritizes attacking
champions, then large
monsters, and then
minions.
- Blood Frenzy ends early if there are no longer any nearby valid targets or
Chilling Scream is cast. If
Head Rush is cast on a non-champion, Briar will stop prioritizing champions during the frenzy. Blood Frenzy
resets Briar's basic attack timer.
Head Rush and
Certain Death can be cast during the dash.
- Cost: 6% current health.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
- Cast Time: None, Target Range: 75 - 300 / 650, Effect Radius:
1000 / 275, Speed: 1200.
Snack Attack - W
- Active: Briar empowers her next basic attack within 5 seconds during
Blood Frenzy to take a bite out of the target enemy, having an
uncancelable windup, gaining
50 bonus range, dealing 5 / 20 / 35 / 50 / 65 (+ 105% AD) (+ 10% (+ 4% per 100 bonus AD) of the target's missing health) bonus physical damage and
healing for 35 / 42.5 / 50 / 57.5 / 65% of the post-mitigation damage dealt.
- Snack Attack deals 120% damage against
minions and
monsters, with the damage based on the target's health ratio being capped at 500.
- Snack Attack
resets Briar's basic attack timer.
- Cast Time: None.
- Active: Briar empowers her next basic attack within 5 seconds during
- Active: Briar
Chilling Scream - E
- Active: Briar
charges for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and
heals herself for 2.5 / 2.875 / 3.25 / 3.625 / 4% maximum health every 0.25 seconds.
- Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be
interrupted by
crowd control.
- Recast: Briar unleashes a scream in the target direction that deals 80 / 115 / 150 / 185 / 220 (+ 100% bonus AD) (+ 100% AP) magic damage to enemies hit and
slows them by 80% for 0.5 seconds.
- If Chilling Scream was charged for its full duration, enemies hit are also
knocked back 575 units. If they collide with terrain, they will rebound to take 140 / 215 / 290 / 365 / 440 (+ 240% bonus AD) (+ 240% AP)
bonus magic damage and become
knocked up for 0.5 seconds and
stunned for 1.5 seconds.
- Cost: 6% current health.
- Cooldown: 18 seconds.
- Cast Time: None / 0.291 (at base attack speed), Range:
-100 /
400 − 600 (based on charge time), Width:
380, Speed: 1900 / 1800.
- Active: Briar
Certain Death - R
- Active: Briar kicks a hemolith in the target direction that briefly grants
sight of its surroundings as it travels and marks the first enemy champion hit as her prey,
disrupting their ongoing
channels and
revealing them.
- If a target is hit, Briar
cleanses herself from all
crowd control and destroys her pillory over a cast time, afterwards
dashing to them with
displacement immunity. Upon arrival, she creates an explosion around the marked target that deals 150 / 325 / 500 (+ 110% bonus AD) (+ 110% AP) physical damage to them and nearby enemies and
fears all non-marked targets for 1.5 seconds. She then enters a state of Hematomania.
- Hematomania: Briar gains all effects of
Blood Frenzy against the marked target as well as
bonus armor and
bonus magic resistance equal to 20% AD, 10 / 15 / 20%
life steal, and 10 / 20 / 30%
additional bonus movement speed.
- Hematomania lasts until the marked target dies. If the target becomes invalid, Briar will turn
berserk against the nearest other enemy until her target becomes valid again.
- Casting
Chilling Scream ends Hematomania early.
- Cost: 6% current health.
- Cooldown: 120 / 100 / 80 seconds.
- Cast Time: 1 / 1.25, Range:
10000, Effect Radius: Global /
1500 /
575, Width:
320, Speed: 2000 / 2500 - 5000.
- Active: Briar kicks a hemolith in the target direction that briefly grants
See also[]
Cancelled Champions |
---|